Researchers have produced major contributions to the area of data management for more than three decades and still working to accomplish the purpose. An organization named Allegorithmic has stunned everybody at GDC (Games Developers Conference) London disclosing that they have accomplished the goal to reduce the file sizes in games approximately up to 70%, to some extent.

The innovative programs dubbed as ProFX and MaP Zone 2 have been ended by solitary personality named Dr Sebastien Deguy who claims that with the help of the new introduction we will be able to reduce the 1GB texture file size to some 300MB without degrading the quality of data. The new development will be soon adopted by various console manufacturers at industrial level. The researchers expressed their desire to squeeze the overall dimensions of data that are essential to run the game without having any loss in superiority.
Via: bit-tech