Game Daily says in its MMO Guide that Dungeons & Dragons Online: Stormreach release has bridged the rift between tabletop gaming and MMORPG.

It says,
There has always been a feeling of something lost when a role-player must move to the PC to get into a game. A feeling that something is lost, and that they are somehow removed from the fun when it is displayed for them in digital display. In MMORPGs, the community element is there, but all of the high fantasy and deep plotline are lost to the wilds of grinding the same mobs for hours. With the release of Dungeons & Dragons Online: Stormreach, role-players can breath a long-held sigh of relief.
Well, I cannot agree totally with what it said. There was never a 'rift' as in rift between tabletops and PCs. Besides, all MMOs tend to be different from others, even retro MMOs like Everquest and Ultima Online have different perspectives.
D & D is good, it is different, but it can't claim to be the real RPG. Not many complain about 'losing plots grinding same mob for hours' in games like World of Warcraft. By the way what is 'real' RPG? *HEH*
Anyway, read the review here and let us know what you think of this, whether you agree with me or not.
Read the D & D review here