crackdown2_PEHf4_17340

Colin Macdonald, Realtime Worlds Studio feels that Microsoft pushed crackdown too early and left the people with a lot of information, killing all the surprise. Sometimes, hyping a game can have disastrous effect, because it kills the curiosity. Curiosity is what keeps the gaming industry going. He felt that the games must do all the talking instead of the people behind them. If one constantly provides great games, the need for explicit publicity doesn’t arise. Was this a veiled attack on Microsoft’s advertising and promotional policies? We can only guess. Colin was definitely not happy with the way Open-World Crime-Buster promotions went.

Via: VideoGaming247