Mobile Carriers rebuke Game Developers

We have often heard complaints from gamers about the dearth of quality games that are being developed for consoles. Now it is the turn of mobile carriers to express their frustration for the lack of quality in games that are being developed for mobiles. At the Game Developers Conference (GDC), mobile carriers joined voices in a panel discussion and expressed their frustration as far as quality mobile games are concerned, for their mobile phone services. The ones who grouped together for the protest are:

a) Sprint,

b) Verizon,

c) Virgin,

d) Nextel and

e) Cingular

Jason Ford, General Manager, Games and Entertainment, Nextel, took a few potshots at the mobile game industry and said;

We reject about 30 games a month because so many of them are offering the same gameplay over and over again. Lots of these games just aren't fun, offering wretched controls. Many of them are mediocre at best. If you put a brand on a game, you elevate the consumer's expectation of that game, so the publisher needs to make it a very good experience in order to satisfy the consumer.

Ken Ruck, General Manager, Downloadable Content, Virgin was even caustic in his remarks about the current status of mobile games. He said;

Game creators need to target age-relevant games. Some of these retro arcade games are older than the consumers who are expected to buy them.

So, is this now going to make the developers think or the situation will be as it is? In my opinion, the quality of mobiles games are really bad if we compared the strides console gaming is making. Since mobile handsets are breaking the barriers of technological frontiers, the games must also keep up the pace.

What do you guys think?

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