Video games aren't without distortions and bad image quality. These distortions may include flickering, stretch marks, and blurring. Till today the avoidance of such distortions has been possible as a result of certain computerized and manual techniques whose results are far from satisfactory. At the SIGGRAPH 2008, a prestigious computer graphics conference, Alex Goldberg of UC San Diego's Jacob's school of engineering and other colleagues have formulated a new method which offers the possibility of high quality yet lightweight images for 3D video games. This is an improvement over the Perlin noise, which is an established way to improvise the quality of the images. Goldberg's technique is a much-improvised one and offers the full computational benefit of noise but doesn't have the undesirable distortion and flickering. This also eliminates the need to store the textures and we all know how huge images take up a lot of space. Goldberg is a young achiever who has astonished his professors and developed this hugely promising technology to ameliorate the quality of the 3D images.

Via: JacobsSchool.UCSD