The video game industry experienced a lot controversies this year that were far enough to trench the emerging gaming industry, but the industry very elegantly survived all the hulking critic blizzards and still stands tall on the way of progress. Few of the condemnation are scripted below:
1. Grand Theft Auto: It was the first victim of the administration that was blamed for the inbound violent scenes and was accused of instigating teen gamers to evacuate the violence. However the game was already in the news for the hidden sex scenes that could be unlocked by after-market modification. The scandal is called Hot-Coffee. The game title is M-rated by ESRB.
Take-Two chief executive Paul Eibeler comments on the controversy:
Take-Two and Rockstar Games have always worked to keep mature-themed video game content out of the hands of children. We will continue to work closely with the ESRB and community leaders to improve and better promote a reliable rating system to help consumers make informed choices about which video games are appropriate for each individual.
2. Bully: Bully too could not drive avoid itself from driving clean and immediately after GTA controversy Bully found itself in hot water. The game by Rockstar Games was launched in Oct. month worldwide onto PS2. The game was lawsuited for the content like gay kissing scenes. However the game developers supporting the title said that the game doesn’t contain any boy on boy kissing senses but boy on girl kissing scenes are the in the game.
3. It was a day left for the HD download services launch and the video-games once more found a strain on the part of some lawmakers in Germany. Unfortunately a teen gamer named Bastian B. collapsed down the lives of 32 pupils at Scholl secondary school in Germany and after getting the job done committed suicide. The German policymakers blamed the video games for all transgression at the school campus and said that he was addicted of playing war games like Counter Strike, Paintball and Laser tag.
The circumstances came to such an aching point that the German the regional governments filed a bill regarding the sales of violent games in the nation. The new legislation also proposes the ban on playing the violent games and commences the imprisonment up to one year.
4. As the gaming market had seen aprox. all the new launches of next-gen consoles and teenagers all over the world were enjoying the wild gaming session and right at that time Prof. Vincent Mathews at Indiana University School of Medicine in Indianapolis revealed his research aftermaths and claimed that playing violent video-games can severely damage cerebral system of the gamers. Moreover he said that playing violent video games can turn teen gamers more aggressive as compared to the gamers who play non-violent games. The violent games can affect the emotional arouse and lessen the ability of self-control.
5. Just one day after the up described articulation a nonprofit organization National Institute on Media and the Family set out the report and said that the video games can be hazardous to the kid and teen gamers and the time has come to pay more attention to teen gamers and for that the parents can help improve the present scenario.
6. Another Tsunami that video-game industry survived is the research work of Professor Mark Griffths of International Gaming Research Unit at Nottingham Trent University that tired to prove the drawbacks of excessive online games. After completing his research work he revealed the fact the addicted online gamers behave like gamblers and drug addicted.
Prof. Griffths says:
Addicted gamers were compared to the remaining players and it was found that they played for much longer periods and were ’significantly’ more likely to report withdrawal symptoms and craving. About 20 per cent of players are women, drawn by the social and cooperative element of the games.
7. An analyst crew at Hong Kong University tried to suppress the talent of great video games by quipping that the video gaming is turning gamers more introvert. The study shows that the video gamers don’t prefer to come out of their living room and want to stay in contact with their PC screen that is making gamers more self centered and obese. The video gamers are losing their outdoor tendencies.
Quote by Robert Chung Ting-yiu, director of the university’s Public Opinion Program:
Of course, it is bad if children become too addicted adding that games do not provide the same opportunity to interact with other children as sporting activities would.
8. Lancaster University also showed interest in finding the reins of video games and the research carried out by one of institution’s Professor named Tony McEnery discovered that the video game practice is killing the interactive skills of the gamers and marring the vocabulary of teen gamers. The research found that the top twenty words that the gamers use abundantly are yeah, no, but and like that they use them around a third of all words.
One more astonishing remark that study reveals is the teen gamers possess half the vocabulary (12600 Vs 21400) as compare to the persons aged between 25-34.
Pro. McEnery:
Kids need to get talking and develop their vocabulary.
9. The outdoor games like Football are feeling heat as the video gaming trend is escalating. Pondering upon the present situation Northern Ireland’s Lawrie Sanchez said that due to poor coaching, poor services and indulgence of teenagers in video games across the island is ditching its youthful football talent.
10. A site named Daily Game has crossed all the limits of criticism and has alleged that the video games are killing creativity. The writing has aimed the gaming industry’s HD concept and said that the whole game developers are focused on the HD graphics and rendering from mainstream objective.
11. And lastly I think you can’t forget the recent controversy in US over the gaming title dubbed Left Behind: Eternal Forces. The game title is accused of disseminating wrong message against Christianity. The critics say the in-game content can lead to the religious war.












