
If you had been cursing about spending a bomb on the ‘World of Warcraft’, you have reasons to seethe more. Blizzard SVP Rob pardo, at the Paris Game Developers Conference revealed that the game was originally meant to be a free-to-play title. As luck would have it for us, the idea was dropped because they found it ‘not feasible’. Well, these days everyone needs to sell the product and can’t solely depend upon advertisement revenues, right? Pardo also revealed that they plunged into the volatile MMO genre ‘very naively’ in his own words. The early inspirations for PC Mmo was games such as Ultima Online, Everquest, etc, which are quite inaccessible. He also shared his thoughts on many a major issue, including user generated content, Activision/Vivendi merger etc.
World of Warcraft was initially planned as a free-to-play game, reveals Rob Pardo

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